Skill-based gaming machines fall below profit expectations in Atlantic City

Jun 14, 2017 8:45 AM

The first-ever, skill-based gaming experiment involving slots-video game hybrids at Caesars in New Jersey is now on hold. The machines are being pulled from the gaming floor in its New Jersey casinos after falling below profit expectations, it was learned this week.

In November, Caesars began offering the video gaming machines (VGMs) at three of their Atlantic City properties. “Danger Arena,” created by GameCo, was the initial title to hit the casino floor in an effort to engage a younger generation into the casino world.

All 21 gaming stations installed in Harrah’s Resort, Caesars and Bally’s in Atlantic City have been removed.

Caesars told the Press of Atlantic City that it had not given up on skill-gaming and remains committed to exploring it as a viable means of reaching a younger audience..

The skilled-based gaming machines still maintain an edge for the house, but players can reduce that advantage by being more skillful at a certain game.

Blaine Graboyes, CEO of GameCo, told the Press of Atlantic City that there were no hard feelings over the pulling of the machines and that his company would continue to work with Caesars and other operators in finding a formula that works.