A plan for playing 10-spot keno

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I got this in the old mailbag the other day, from TMG:

“Enjoy reading you each week. Going to play the 10-spot on my next visit. Just wondering, would you play five numbers on top and bottom, or other combos? Also do you always pick numbers that are connected or in a row? Not sure if there is a right answer to any of these questions, just looking for a right start. Thanks.”

Hello TMG and thanks for reading GamingToday!

I am certainly fine with playing 10-spots, assuming the payoffs are reasonable in house pc compared to the rest of the offerings. Ten-spots are old school but there’s nothing wrong with that either. They can pay out large on a 9/10, and pretty good on 8/10, but realistically a 10/10 is out of reach. (But not, of course, impossible.)

I see no reason to spread my numbers five and five between top and bottom. Indeed, if I were to play one 10-spot per game, my usual approach would be to play a Quick Pick every game, letting the machine choose random numbers.

• You can walk into a keno game some time and see all your numbers “solid” already on the board, too late to play.

• You may decide to quit playing from fatigue or lack of money and see your numbers come up solid on a subsequent game.

Both scenarios are so unpleasant I try to avoid them by changing my numbers frequently.

This strategy can be varied though. A lot of players don’t realize it is possible to quick pick “partial” tickets. For instance, you might have five “lucky numbers” you wish to play every game, and decide to play a 10-spot every game.

You can enter in your five lucky spots and then have the writer quick pick the remaining five every game. Thus every 10-spot you play will contain all five of your lucky numbers plus five random numbers.

Using this strategy will avoid the tragedy of a missed 10-out-of-10, though you might still see a missed 5/5 once in a while.

Good Luck, see you in line at [email protected]

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