Pick your strategy,
stay to it, and win!

Jan 16, 2007 12:23 AM

Several weeks ago, I explained why my Romp-Thru-Town (RTT) play strategy was so popular and is now an important part of my for-profit play. Just as my single-play strategy does, it offers strategic progressions in both denomination and game volatility, and it relies on special plays that deviate from expert strategy in the same manner as all my winning play strategies do.

Similarly, bankroll, machine hot/cold cycle detection ability, determination, discipline and the ability to always do what you say you are going to do round out the requirements for success in my strategies.

Even more popular among serious daily players has been my Advanced Romp-Thru-Town (ARTT) play strategy of late. It incorporates a very unique strategy of going for multiple small wins, and at the same time can produce some very big payoffs. I just looked up my record playing ARTT and it’s 38-8. I don’t keep track of how much I win with each strategy, but I remember some very big winners. You’ll see how and why in a moment.

A typical ARTT that I play is 25¡/50¡/$1/$2/$5. Other times I play $1/$2/$5/$10/$25. I rarely play other than that, but one could just as easily start as low as pennies and go as high as one chooses to.

But be realistic in the goals you set. In my first example my overall session goal would be just $300, which is why I usually only play it when I’m in Nevada for many other distracting reasons that affect my concentration at the machines.

The second example is far more serious an approach, and my goal is $1,000 whenever I play it. But remember, $300 and $1,000 goals are just that — goals ”¦ minimum win goals only.

I’ve never hit them exactly, and as you can see by the denominations, there are times when I’ve been able to go home thousands over my goal. It’s all a function of when good fortune decides to shine.

Here’s how the strategy plays out, and you decide if it’s for you. (For instance, required bankroll is always 3x 400 credits of the highest denomination intended to be played.)

The games needed are Bonus Poker (BP) and an advanced BP game — preferably Super Double Bonus Poker (SDBP), Triple Bonus Poker Plus (TBP+), or if those aren’t available look for any Double Double Bonus Poker (DDBP).

And as I always say, pick the best pay tables available, but don’t waste time searching. You’re also supposed to be having fun.

For my first example above, play a hand at maximum (5) credits on 25¡ BP. Your mini-win goal is $1.25, and remember your overall win goal is $300.

If you win the hand with two pair or better, you play another hand of 25¡ BP (unless, of course, you hit a royal, which means you quit for the day). If you push you do the same thing. But if you lose the hand, you go to 50¡ BP and try again.

If you lose at 50¡, play a hand at $1 (or play again at 50¡ if you push) and if you lose there, you play a hand at $2 (or of course, play another hand at $1 if you push). If you hit two pair on $2 you’ve met you mini-goal win of $1.25, so you start again at 25¡ BP. If you hit a flush at $2 then that means you made a mini-profit of $31.25, and you’d be well on your way to the $300 mark for the day.

But if you lost on the $2 BP hand then you have to play a hand at $5 BP. Two pair on that hand would mean an overall mini-goal win of $6.25. You can also see how a quad or combination of wins can put you far over your daily goal.

But what happens if you do not get a winner on $5 BP since there are no more denomination levels in your progression?

If you lose at all five levels on one hand each of BP you’re behind $43.75 at that point. You now have to play through another 95 credits at the $5 level — all the time keeping track of where you need to be in order to attain at least a $1.25 mini-goal win.

And if you instead lose all remaining 95 credits? You insert $1,500 and play up to 300 credits at $5 SDBP or other advanced BP game until you attain at least an overall $1.25 mini-goal win. It’s that simple. Then, if you’re still under your $300 daily win goal you start all over again at 25¡ BP.

But what if you lose? Yes, that’s what scares most players, and that’s where the critics are too quick to step in and claim the player will eventually lose because they’re playing negative expectation games and denominational progressions don’t work. Nothing could be further from the truth and nothing’s as nonsensical as that.

If you lose, you lose $2,018.75 less any previous mini cash outs taken. That’s also why you must have 3x 400 credits of the highest denomination in your bankroll. There’s always tomorrow, and contrary to what the critics say, the large jackpot hits far out-weigh the amount of losses sustained. In fact, it’s not even close. So, next time you have that urge to play every day, make some sense out of it. Play smart. Play ARTT.