This week’s column is about the lowly, pedestrian, humble two spot, sometimes known as a deuce.
Deuces are, dollar for dollar, one of the most popular wagers in keno, right up there with four-spots, six-spots and eight-spots.
It is most common to see deuces played on way and combination tickets, rather than as stand alone wagers, but there are some players who like to play straight two-spots.
There are only two ways to fabricate a two-spot. They may be made of combinations of two one-spots, or as circled groups of two.
A good example of the former would be three kings (1-1-1), where you play the three-spot and three deuces for a dollar each, giving you a four dollar ticket.
A common example of the second way is the popular ticket consisting of eight numbers, circled into four groups of two. You might play the eight for a dollar, the four deuces for fifty cents, giving you a three dollar ticket. If you hit a two-spot on the ensuing game, you will win $6 in most establishments.
Here are some examples of how to play various combinations of two-spots. The reader will be left on his or her own to determine the other ways available.
|No. of two-spot ways||Grouping|
|1||2 or 1-1|
|2||2-2 or 2-1-1|
3 2-2-2 or
The deuces on these tickets are normally played to provide "play backs," providing enough money in small winners to replay the way ticket on catches which might normally not pay anything or very little.
For instance, on the popular six-spot ticket grouped 2-1-1-1-1 marked as on the chart above, you might hit the two solid, or maybe a 1-1, which will pay you $6 on a 50 cent deuce.
On the other hand, if you are just playing the six, the fives, and the fours, you will win very little or nothing for a catch of only two numbers. Whether or not this strategy is viable (I think not) is a different story, which we’ll approach in the next two weeks.
Another interesting use of the two-spot is as a tool in a "Martingale", or doubling wager system. (Remember that Lil is not much of an advocate of system play, but she will try almost anything at least ONCE!)
Suppose that you have eight-spots that you want to hit for the fifty grand, but you know that eights don’t pay so often. You play the eight for that $2 special rate of course, and right along side it you play a two-spot for a buck.
Every game you check your bankroll and see how short you are. If you are down less than $12, you play the two-spot for a dollar. If you are down less than $24, you play the two-spot for $2. If you are down less than $36, you play the two-spot for $3. You get the idea.
At every stage of your playing, you are counting on two things. One, that lightning will strike, and your eight-spot will come in eventually. Two, that a little deuce will hit fairly often, at least often enough to preserve your bankroll to keep shooting at the eight.
More about deuces next week! And sometime in the future, we’ll do a few columns on Martingale systems.
Ah, well, Martingale systems. On a scale of one to five spikes, with five being the highest, I rate these systems about 1.5.
Well, that’s it for now. Good luck! I’ll see you in line! email [email protected]