Let’s take a look at a few of the four-way tens that we listed without comment last week. The first ticket (and several related) is made of a field of seven, with four "kings" (one-spots.)
7 1 1 1 1
7 2 1 1 1
7 2 2 1 1
This ticket has the fewest number of spots (11) of any four-way ten. To do well on this ticket (or its siblings) one must of course do well on the field. You must hit at least a five out of seven to start winning anything substantial.
This ticket is easy to write and play but because it has so few spots it is probably not a great ticket to play. It is pleasing though that the 12-spot (created by morphing one of the kings into a two spot, or "deuce" still produces a four-way ten! The 13-spot, with the field of seven and two deuces is probably the most playable of the three.
The next practical four-way ten is the 12-spot:
4 2 2 2 2
This is a very practical and pleasing ticket to play, but it is not one that was popular, even at the height of the popularity of the four-way ten. This one has a field of four, with four deuces. There is also a seven-way eight and eight-way six on the ticket. Have fun!
We come to the two traditional ways of playing the ticket. Both are quite playable, the first is marked using 13-spots, 3-3-3-3-1 while the sibling is marked using 16-spots 6-3-3-3-1. These variations are exactly like the twin four-way nines with the added "king."
In actual play the ticket with the field of six is a better ticket than the 13-spot. Remember the generality: In most cases the ticket with the most spots on it is better to play, and in this case it is certainly true. The three extra spots in the field make a difference.
On a scale of one to five spikes, with five being the highest, Keno Lil rates the 6-3-3-3-1: 3Â½ Spikes
More next week!
If you have a Keno question that you would like answered, please write to me care of this paper, or contact me on the web via email at [email protected] Well, that’s it for now. Good luck! I’ll see you in line!