Expand the board with a 15-spot ticket

Jun 4, 2007 10:45 PM

A few years ago when I ran some computer simulations comparing various straight tickets, I found that 15-spot tickets were very similar to 6-spots, both in frequency of wins and the amount of a top end win is reasonable for the ticket. In other words, if you enjoy playing a 6-spot you will likely enjoy playing a 15-spot too.

For those of you who get anxious when you get blanked (hit no numbers at all) will probably like the 15-spot even better since the chances of getting blanked are much lower on the six. You will average almost 4-spots hit per game on a 15-spot.

Most keno games offer a standard pay rate on a 15-spot, and the pays usually start on a hit of 6/15 and go up. Occasionally you will see a 15 that starts paying on 5/15. When I have seen these they have usually been a good play, but every ticket should be evaluated before you play it. There are also a few specials that start paying at 7/15 with enhanced top end pay outs, but the frequency of win is lower, more like a 5-spot than a 6-spot.

For you road map enthusiasts, it takes five straight 15-spots to "almost" cover the board. You will have five unplayed spots, you can cover with a straight 5-spot or not. I would.

The 15-spots are also useful if you like to cover "corners." You can play a 15-spot in each corner of the board. You can play all four corners at once or just the one corner you feel will come up. I sometimes utilize either strategy.

On a scale of one to five spikes, with five being the highest, Keno Lil rates the 15-spot:

Four and One Half Spikes

Keep track of those tickets

A few things have changed in keno since most keno games have computerized in recent years. Tickets are particularly vulnerable to miss-marks: the first time played; whenever any thing such as price or ways are changed; or when changing from single game to multi-race or vice-versa.

You should check your tickets without fail any time such a situation arises. Although all the keno systems on the market have the capability to recall tickets and change one item such as price or ways, while leaving the spots and the groups intact, some keno writer will invariably re-write the ticket manually instead, thus increasing the possibility of errors.

There is one other situation that arises that the player cannot be aware of, but does lead to miss-marked tickets. A keno writer may write a ticket twice, void out both tickets, and then re-write one of them manually. In this case, the customer has made no changes in his or her ticket, and therefore might assume that the system will produce a perfect copy. This is why you must check your tickets every game to be safe.

One of the drawbacks of the computer keno system is its very accuracy. Because of its accuracy, both players AND keno writers don’t check their tickets as well as they used to. Thus an error, once made, might be propagated for 10, 20 or more games before it is noticed. By then it might be too late! Please check your tickets!

That’s it for this week. Check your tickets! Hopefully, there’s a winner somewhere!

If you have a keno question that you would like answered, please write to me care of this paper, or contact me on the web via email at [email protected] Well, that’s it for now. Good luck! I’ll see you in line!