Finding a ‘wheel horse’ for your keno play

July 03, 2001 1:07 AM
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Suppose that you have a set of personal favorite numbers that you play, for example the eight numbers 1-11-9-10-44-45-69-80. You’ve tried playing them straight, and you’ve tried playing them on way tickets, but you just feel like trying something new.

One thing that you can do is “wheel” them, which will result in some interesting combinations all based upon your favorite eight numbers.

Take your eight numbers, in a random order, and arrange them in a circle on a piece of paper, much like the numbers on the face of a clock.

10, 45
69, 1
11, 44
9, 80

Suppose that you want to play five spot tickets and two spot tickets, playing off these eight numbers. If you chose to play all kings (one spots) on your ticket, you would have a total of 56 way fives and 28 way twos, for a total of 84 ways! By wheeling the numbers instead, you will end up with eight fives and eight twos, which is a little more manageable for most of us.

This is how you do it. Start anywhere on the circle of eight numbers arbitrarily, say at number 45. Count off five numbers in a clockwise manner, 45, 1, 44, 80, 9. This will be your first five spot. Your next five spot will be 1, 44, 80, 9, and 11. Your third five spot will be 44, 80, 9, 11, 69.

Continue on around the circle clockwise, until you have written down all eight five spots. The last one should be 10, 45, 1, 44, and 80.

In a similar fashion, construct your eight two spots. Start at 45, getting 45 and 1 for your first two spot. Moving clockwise, your second two spot will be 1 and 44. Your third two spot will be 44 and 80. Continue clockwise around the circle until you write down your eighth two spot, which will be 10 and 45.

Now you have an eight spot, which you will probably play for two or three bucks (on the odd chance that all eight come up), eight five spots and eight two spots for a total cost per game of about $18 to $19, compared with the cost of the king ticket of $86 to $87 dollars.

If you want to get fancy at this point, you can try this. Suppose that your numbers are coming up somewhat, but nothing has hit solid yet, but you have noticed one number that seems to be “hot” that you’d like to start playing. This is simple to do. Take each one of your five spots, and add the “hot” number to it, giving you eight six spots, each with five of your regular numbers plus the “hot number.” Or, if you want to stick to five spots, simply substitute the “hot” number for one of your own, and construct the fives and twos again as you did above.