# Craps player’s grind

Nov 1, 2004 11:41 PM

Want to know how to grind out a profit playing craps?

The term "grinding" in craps means making a very small amount of money on a very consistent basis.

Here’s how the pros do it:

One way to grind out profits is to bet don’t come bets and make a corresponding place bet on the same number.

For example, if the point is four or 10, you can place either number for \$5 to balance out your \$10 don’t come bet. If the seven rolls, you’ll win \$5 (\$10 minus \$5) but if the four or 10 rolls, you only lose just \$1 (\$9 minus \$10) instead of \$10.

If you bet at a higher level you can make bets that will win if either the point or the seven rolls. For example, if you have a \$25 don’t come bet that goes to the six or eight, you can place either number for \$24. If the seven rolls, you win \$25 for your don’t come bet and lose your \$24 place bet, giving you a \$1 profit. And, if the six or eight rolls, you win \$28 for your place bet and lose your \$25 don’t come bet, which still gives you a profit of \$3.

You can use the same \$25 don’t come bet on a five or nine point and place either number for \$20. If the seven rolls you win \$25 for your don’t come bet and lose \$20 on your place bet, giving you a \$5 profit. If the five or nine rolls, you win \$28 for the place bet and lose your \$25 don’t come bet, which gives you a \$3 profit.

Finally, with a \$25 don’t come bet on a four or 10 point, you can place either of those numbers for \$15. If the seven rolls, you win \$25 for the don’t come bet and lose the \$15 place bet, giving you a \$10 profit. If the four or 10 rolls, you win \$27 for the place bet and lose the \$25 don’t come bet, which still puts you ahead by \$2.

Another method is to make a \$12 don’t pass bet and then place the same number either for \$12 (if the point is six or eight) or \$10 (if the point is four, five, nine or 10).

On points of four or 10, you’ll make \$2 (\$12 don’t pass bet minus \$10 place bet) if the seven rolls, or \$6 (\$18 place bet minus \$12 don’t pass bet) if the four or 10 rolls.

On the five and nine points, you’ll make \$2 (\$12 minus \$10 or \$14 minus \$12) no matter what happens.

And on points of six or eight you break even (\$12 minus \$12) if the seven rolls and make \$2 (\$14 minus \$12) if the six or eight rolls.

Grinding tends to produce small profits, but on a very consistent basis. It allows the crapshooter to play for longer periods of time, thus garnering more comps.

Now you know the secret of grinding out a profit.

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