Try ‘wheeling’ your way to a winning ticket

Nov 30, 2004 12:29 AM

As we have noted before, there are ways of "wheeling" numbers on keno tickets which cannot be played on a way ticket. The basic reason for this is that when you "wheel" a group of numbers, you are overlapping numbers. As you know from previous columns, this kind of overlapping is good, if you hit a few of your numbers, but it makes it more difficult to hit.

Take the top line on the keno layout for example, the numbers 1 through 10. Let’s suppose further that we want to play six spot tickets. If we king all the numbers, by circling each number individually, we will have a total of 10 C 6 = 210 sixes. (There are 210 combinations of 10 numbers taken six at a time.) So if you play a 210 way six on this top line, you will hit a solid six if any six of these numbers come up. You will have five five out of sixes if any five of these numbers come up. The only problem is, of course, the cost of the ticket. Many keno players can’t afford to play a hundred or two hundred dollars per game on a keno ticket. We can, by "wheeling" the numbers on the top line, (or any group of numbers, for that matter) cut down the price of playing. We also, of course cut down our chances of winning correspondingly, but that’s just a compromise like so many others we make in life.

So, how do you "wheel" the top row? Imagine these ten numbers arranged in a circle, much like the face of a clock.

Starting with number 1, and proceeding clockwise around the circle, we count off six numbers. (1,2,3,4,5,6) This will be our first ticket. Next, start at two, and count clockwise six numbers. This will produce the six spot ticket 2,3,4,5,6,7. Keep going clockwise around the circle in this manner. When you get to 10, wrap around to number 1. For instance, the sequence starting with number 9 would be, 9,10,1,2,3,4. As you can see, this will produce a set of 10 six spot tickets, all on the top row of the keno layout, and all in sequential order.

In practical terms, what this means is, if you happen to hit five out of the ten numbers, you will have to hit some three out of sixes, and possibly some fours or a five out of six. If you happen to hit six out of the ten numbers, you will be guaranteed at least some four out of sixes, and possibly some fives or a six out of six. If you happen to hit a seven out of ten, you are guaranteed at least a five out of six, and possibly some solid sixes. So if you have a feeling about a certain row on the keno layout, give this method a try.

Of course, you can use this method with any other group of numbers such as a column, a block, or simply your own favorite numbers scattered over the keno board. If you have nine favorite numbers of your own, and you want to use them to play a five spot "wheel," just arrange them in a circle like above, and count out five spot tickets just like above. Nine numbers will produce nine different five spots if wheeled using the above method.

Just remember, this is not a system, it’s just a strategy or method of playing which reduces your expense while covering a group of numbers which you wish to play.

Well, that’s it for this week. Good Luck, I’ll see you in line!