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When I decided to go into gaming analysis more than a decade ago, I did my best to tell prospective clients I wasn’t just “the math guy,” but rather a true consultant.

I’m now in my late 40’s, and I started doing this professionally in my mid-30’s. But, I’ve been doing this for “fun” for over 30 years. It started by programming the high school computer to analyze blackjack.

I started going to Atlantic City casino (with my parents) when I was in my mid-teens. They bought me a fake ID so I could get in without issue. My first trip to Las Vegas was when I was 18. Hopefully the statute of limitations has run out on these offenses.

I think it is relatively fair to say this stuff runs in my blood. Ironically, my father barely gambled in the casinos. My mother used to play some video poker. I play far less now that I live here relative to when I used to just visit.

Through all this, I have seen literally dozens of table games. There are probably only two dozen true games (not sidebets) currently on the floor. There are hundreds more that were invented but never saw a casino. There are probably a couple hundred that saw the casino floor but will not again.

I’ve met with dozens of inventors, either as potential clients or just to shoot the breeze. I’ve written many times before about some of the things not to do about the elements of the game. Today, I’m going to put on my consultant hat and give some non-math advice to the inventors out there.

Number one

Don’t try to convince people how your game is going to be more popular than Three Card Poker. No game has come even close to the number of tables Three Card Poker has – with roughly 2,000 in the world. Ultimate Texas Hold’em has maybe 1,000.

There is only one Derek Jeter. There are many Ruben Tejada’s and he still makes $1M-plus this season. If you get 50 placements on-going at $800/table, this would be almost $500,000 per year in revenue and you will be as happy as anybody on the planet.

Number two

Don’t expect that 3 months after your game is shown there will be 100 tables out there. No game has ever come anywhere near this. The casino industry does not embrace change at this rate. There is not a lot put at risk if a casino waits a few more months to see how a game does before it decides to put in a table too or expand the number of tables.

Number three

If you want your game to be successful at all, you better hit the pavement and be prepared for the worst, which is not being told no. The worst is being treated like a doormat.

I know one inventor who flew across country for a meeting with a table games manager of a casino. When he arrived, he was told the manager was not in that day – despite being able to see him at the other end of the casino floor!

As one gaming company executive likes to say – he has never had a table games manager call him up and say “what new games do you have for me?” You’re going to have to be persistent and bring the game to the casino. If you are selling a live table game bring it, not an electronic demo, to the casino. They want to see the game in action as it will be played.

Number four

Unless you’re already a millionaire who simply wants to invent a game so he can say he invented one, the name of the game is to make money. It is not about creating the coolest, newest, fanciest, most colorful, most technologically advanced game using objects no one has ever seen before.

The idea is to create a game players want to play and casinos will make available to those players. Over the years, I’ve heard a lot of complaints that some new game is a lot like an older successful game except for one thing that has changed. This may not be the epitome of creativity – but the new game succeeded as well.

If you look at the history of table games, you will see they have evolved with incremental changes with each new highly successful game. We didn’t go from Three Card Poker to Ultimate Texas Hold’em in one step. There were several successful games in between (Four Card Poker and Texas Hold’em Bonus Poker for example).

Number five

This applies to most any venture. Don’t make enemies. To build up your game, you don’t have to bash the other guy’s game. It is fair to say why your game is an improvement over another game, but do you really want to go into a casino and say Mississippi Stud Poker stinks?

That casino has made a lot of money off of that game and there is a good chance the table games manager knows the inventor of Mississippi Stud and may even be friends with him. The casino industry is a relatively small industry. Talk about why your game is good and don’t worry about what the other guy is selling.

I’ve watched way too many inventors stick their feet in their mouth up to their knees. Their games may be good, but companies may be turned off by who they have to deal with.

If you just can’t help yourself, you may want to consider staying more in the background as the inventor and find a salesman to represent your games to casinos and/or gaming companies. Just make sure you find the right guy.

In one case, a very nice investor hired a guy to represent him, who shot off his mouth so much he cost himself a potential deal with a gaming company.

Buy his book now!

Elliot Frome is a second generation gaming analyst and author. His math credits include Ultimate Texas Hold’em, Mississippi Stud, House Money and many other games. His website is Contact Elliot at [email protected].

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About the Author

Elliot Frome

Elliot Frome’s roots run deep into gaming theory and analysis. His father, Lenny, was a pioneer in developing video poker strategy in the 1980s and is credited with raising its popularity to dizzying heights. Elliot is a second generation gaming author and analyst with nearly 20 years of programming experience.

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